Whichever assets you do not change will show up in your new product, and will be visible in the Editor. When creating your new product, you may not need to change each of these areas遥ou may only want to change a texture of a product, or the mesh and texture but leave the body part ID. Create Mode will show you all of these assets葉he “inherited truth” of a product. Inherited AssetsĪ new product contains all its parent product’s assets, such as meshes, textures, body part IDs, etc. If you don’t use this information, you can minimize this panel. The information in this panel describes how many polygons and vertices in the mesh are associated with this particular material ID. Submesh info – The top panel in any material is the submesh info panel. Supported file types – The assets that a material can accept are. When there are lots of materials, you can use the scroll bar or up/down arrow keys to browse through and select them. To switch between materials, just click on their preview in the right hand nav. If you make no changes, your product will display the parent product’s texture assets. XMF asset, the Editor simply shows those for reference. The Derive a new 3D Product window will appear.If the product you’re deriving from already defines assets for materials in your new. This is where you will specify the product you will base your new product on. This window gives you a list of base products for you to derive from, but for our exercise, we are going to manually enter the number 1822200, to start with the Room Vanessa currently owns. Type in the number and click the Derive button. This is the Create Mode Editor, and this is were all IMVU products are assembled. On the left is the 3D preview window with its Furniture Tools that allow you to navigate and edit your 3D products, and on the right are the various tab functions of the Editor. For this tutorial we are only going to change the Textures in Vanessa’s room, so we will remain in the Mesh TAB to do our remodeling. When the Create Mode Editor first opens your Room product it will open the Mesh Tab by default. The Mesh Tab is where you can load your product’s Mesh and Textures (Materials). To swap a texture you will need to click on the Material preview image on the left to access the Material properties on the right.įor this tutorial we will only be “swapping” the three materials in the Materials column with new textures. The material properties window will allow you to swap, animate, and adjust settings that will effect how your texture will appear on your product. I have a feeling that Vanessa is much happier now… don’t you? Each Room is outfitted with nodes in the floor, walls, and ceiling to allow objects to be placed in and around it…. so now she is ready to start filling her new apartment with Furniture fitting its new theme. Final Step… PUBLISH!Ĭongratulations! You have just submitted a product to IMVU! If you have chosen to become an IMVU Creator then you can Submit your product to the IMVU Catalog. If you have not, or choose not to, become a Creator you can still build, texture, and use your personall products within the IMVU Creator Editor, but not be able to sell or share these items.Submitting a product to IMVU means that you can now load your product into your own 3D window and try it on with the other products in your Inventory. This will allow you to adjust your product until you are happy with it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |